Tuesday, 26 April 2016

In Which We Discuss a Readathon

I learned, last Friday, that a regular 24-hour readathon is a thing.  As far as I understand it, people just all agree to spend 24 hours reading as much as they can.

Unfortunately, as I say, I found out about this on Friday.  The Readathon was scheduled for Saturday, when I already had plans.  Plans which precluded reading.

I decided that I'd do my own mini-readathon, starting at 7pm on the Saturday - when I began a three-hour train journey - and ending at 7pm on Sunday.  During that time I read the following;

  • Pages 226 to 300 of Jeremy Gibson's Introduction to Game Design, Prototyping and Development.  This was a great book.  I didn't read the other six hundred pages because they get into the knitty-gritty of programming a game with Unity, and I'm currently working with RPGMaker 2K3, so not something I need to study right now.  This was a library book; when I'm ready to code a game with Unity I'll buy my own copy and read the rest.
  • Pages 693 to 897 of Nightmares and Dreamscapes.  I wrote a longer post on this here.  It was nice to finish it!
  • The final four hours of The Chase.  This as an audiobook, and four hours represented about two thirds. 
  • I also started listening to The Forgetting Time.  I'm not sure how far I got through it, because I stopped keeping track after a while.

That's a pretty paltry effort for me.  If I'd known about the event sooner I'd have cleared my schedule, like I did that week I read thirty books just to prove I could.  There's another event happening on the 22nd of October.  I've marked it on my calender so I can take part properly!  Of course, assuming I pass all my exams and get into my first choice of university, I'll probably be quite busy....but we'll see how things go.



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